There are only 3 character classes in my campaign; Fighters, Mages, and Thieves. Each of these classes does what you would expect, except that Mages also have the standard D&D Cleric spells available to them.
=FIGHTER= Good combat skills; fighters have a better initial chance to hit and their to-hit chance goes up quickly with level.
=MAGE= Magic.
=THIEF= Stealing things, of course, but they’ve also got some of the ranger skills (tracking….)
Any character may mix or match any character classes, so it is possible to have a Fighter-Mage-Thief if you really want. However, when you create the character, you only get one free character class (a second class costs you $500.), and if you decide to pick up another character class after you’ve established your character class, it will cost you 1000+ experience points to get first level in that class.
As you get higher level, it takes more experience to gain another class.
I don’t award experience points for killing monsters; I don’t award experience points for gold. My ep system is based on DragonSlayer, SPI’s (wonderful, but overly complex) RPG, where you get experience points based on your accomplishments during a mission.
At first level, expect to get 75-125 experience points/mission if everything worked out properly; less if you screwed everything up.
MAGE | FIGHTER | THIEF | |||
---|---|---|---|---|---|
level | EP needed | level | EP needed | level | EP needed |
1 | 0* | 1 | 0* | 1 | 0* |
2 | 250 | 2 | 200 | 2 | 150 |
3 | 550 | 3 | 450 | 3 | 300 |
4 | 900 | 4 | 750 | 4 | 500 |
5 | 1300 | 5 | 1100 | 5 | 750 |
6 | 1750 | 6 | 1500 | 6 | 1050 |
7 | 2250 | 7 | 1950 | 7 | 1400 |
8 | 2800 | 8 | 2450 | 8 | 1800 |
9 | 3400 | 9 | 3000 | 9 | 2250 |
10 | 4050 | 10 | 3600 | 10 | 2750 |
11 | 4750 | 11 | 4250 | 11 | 3300 |
12+ | +900/level | 12+ | +800/level | 12+ | +700/level |
If an established character is given a new class, it costs 1000 ep to attain first level in that class.
FIGHTER | MAGE | THIEF | |||
---|---|---|---|---|---|
level | HAC0 | level | HAC0 | level | HAC0 |
1 | 19 | 1 | 21 | 1 | 21 |
2 | 19 | 2 | 21 | 2 | 21 |
3 | 18 | 3 | 21 | 3 | 21 |
4 | 18 | 4 | 21 | 4 | 20 |
5 | 17 | 5 | 20 | 5 | 20 |
6 | 17 | 6 | 20 | 6 | 20 |
7 | 16 | 7 | 20 | 7 | 19 |
8 | 16 | 8 | 20 | 8 | 19 |
9 | 15 | 9 | 19 | 9 | 19 |
10 | 19-1/2 levels | 19 | 19 | 10 | 18 |
11 | 19 | 11 | 18 | ||
12 | 19-1/4 levels | 12 | 19-1/3 levels |
Armour class starts at 10 and works its way down from there. AC10 is bare skin, AC2 is the equivalent of platemail & a shield. To figure out what you need to roll (on a d20, natch), you add your opponent’s AC to your HAC0 and try to roll that number or less on a d20.